GAM110 What have/will you contribute to the Game Concept and Pitch?

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Last Updated: 05-Sep-23
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Development Practice Portfolio

Introduction

Team working and adherence to good working practices are essential.

Throughout this module you will be putting that into practice and gaining experience and skills for dealing with others, project planning, defining scope, and the production cycle(and in particular Agile) along with your specific place (and area of expertise) within it all.

There are 3 parts to this assignment and they are all individually based:

 Part 1: Agile Development Essay - 1000 words

 Part 2: Personal Contribution - to the team pitch concept and proposed personal specialist contribution to the proposed game project - 1000 words

 Part 3: Your Engagement with team work throughout the module.

Part 1: Agile Development Research and Analysis - 1000 words

Research and write a short description/definition of how the Agile process (as it is used in development) is relevant to the student`s own specific practice (1000 words). This assignment is intended to help you understand the Agile process.

All sources should be referenced. Note in particular:

Agile is often used in very different ways so you might also identify which aspects of Agile you feel might be helpful in your own game development process.

You should ensure that you reference a range of sources, identifying where you found your information, listing books, articles and papers in your reference list.

 You should also consider using quotes from such sources in your work.
Illustrating your points with relevant charts, diagrams or examples is encouraged

NOTE: This is an individual hand-in and not a group-based assignment.

Part 2: Game project - Current and Intended Specialist Contribution - 1000 words (+/- 10%)

For this essay you should consider two questions:

1. What have/will you contribute to the Game Concept and Pitch?

2. What is your intended individual specialist contribution for the full project? For example:

 Art - what art style is used and why, what exactly will you be working on? concept/3D/2D/UI etc.

 Animation - what range of animations will be used and how do these fit into the game play?

Design - what game mechanics and systems will the game use, how will these fit into the user experience and how are they backed up by game design theory?